Trinity Prime Ghost Engine Build

Trinity Prime · Orokin Reactor · 9 Forma · capacity 68/74

[[Growing Power]]
[[Preparation]]
[[Hunter Adrenaline]]
[[Primed Continuity]]
[[Umbral Intensify]]
[[Umbral Vitality]]
[[Abating Link]]
[[Stretch]]
[[Umbral Fiber]]
[[Primed Flow]]

Arcanes: [[Arcane Persistence]], [[Arcane Impetus]]

Archon Shards: Tauforged Amber (+37.5% Casting Speed), Tauforged Azure (+225 Armor), Tauforged Azure (+225 Armor), Tauforged Crimson (+15% Ability Duration), Tauforged Crimson (+15% Ability Duration)

What it’s for

This build turns Trinity Prime into a fully automated, hands-free Steel Path room nuker. It exploits a unique netcode interaction called “Unattributed Damage” (or Miscellaneous Damage) and pairs it with advanced ability-status amplification arcanes Because this specific damage has its ownership tags completely stripped by the game engine, it forces your stowed arsenal to activate its arcanes and status grids completely on autopilot.

How to play it

Toggle your health-sustain Helminth ability Gloom which replaces Trinitys 1st ability (well of life). Cast Link to attach to the enemies.

Swaps if you’re missing a mod

No Swaps on Trinity build

Stat Value
Health 540
Shields 455
Armor 720
Damage reduction 70.6%
Effective health (EHP) 2,291
Energy 499
Sprint speed 1.1
Ability Strength 144%
Ability Duration 185%
Ability Range 145%
Ability Efficiency 100%

Loadout

Melee: Okina Prime

Orokin Catalyst · 3 Forma · capacity 59/70

[[Spinning Needle]]
[[Discipline’s Merit]]
[[Condition Overload]]
[[Blood Rush]]
[[Weeping Wounds]]
[[Galvanized Steel]]
[[Galvanized Elementalist]]
[[Shocking Touch]]
[[Body Count]]

Arcanes: [[Melee Influence]]

Incarnon Genesis: Evolution II: Seeing Red · III: Orokin Reach · IV: Alchemy of War

Damage per hit 387.6 · Crit 63% · Status 36% · Burst DPS 908

What it’s for

It’s For the Trinity Prime Build

Companion: Nautilus Prime

Orokin Reactor · 3 Forma · capacity 58/60

[[Assault Mode]]
[[Manifold Bond]]
[[Cordon]]
[[Vacuum]]
[[Primed Regen]]
[[Mystic Bond]]
[[Momentous Bond]]
[[Calculated Redirection]]
[[Accelerated Deflection]]
[[Contagious Bond]]

Health 560 · Shields 1,225 · Armor 175 · Damage reduction 36.8% · Effective health (EHP) 2,112

What it’s for

For the Ghost Engine Trinity Build

How to play it

Always make sure [[Assault Mode]] is first, other wise it won’t attack

Companion weapon: Verglas Prime

Orokin Catalyst · 5 Forma · capacity 53/60

[[Malignant Force]]
[[Hunter Munitions]]
[[Primed Shred]]
[[Rifle Aptitude]]
[[Hammer Shot]]
[[Vile Acceleration]]
[[Critical Delay]]
[[Magnetic Capacity]]

Damage per hit 59.8 · Crit 42% · Status 118.8% · Burst DPS 3,326

How to play it

Swap slot 1’s polarity with Slot 6
Nautilus Prime & Verglas PrimeThe Grouping: Nautilus Prime uses Cordon to physically pull tight clusters of enemies into a 20-meter ball every 15 seconds. Manifold Bond slashes this cooldown by 3 seconds every time a status kills an enemy .The Status Overload: Verglas Prime (built with maximum status and fire rate) automatically sprays down the grouped pile, instantly coating the entire cluster in maximum stacks of Viral and Magnetic status effects

Arch-gun: Mausolon

Orokin Catalyst · 0 Forma · capacity 0/60

Arcanes: [[Primary Debilitate]], [[Secondary Fortifier]]

Damage per hit 120 · Crit 30% · Status 26% · Burst DPS 1,360

How to play it

The Stowed Archgun (Mausolon): Serves as a passive stat-stick. The Link reflections trigger its Primary Debilitate, which instantly dumps a massive, cascading status loop into the crowd. Stand in the crowd. As they shoot you, your Arcane Impetus hits max stacks passively, your Mausolon Arcanes flood you with Overguard

Swaps if you’re missing a mod

Only the arcane’s matter in this build

Open this build in the planner